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Factorio map editor copy paste
Factorio map editor copy paste




factorio map editor copy paste factorio map editor copy paste
  1. Factorio map editor copy paste generator#
  2. Factorio map editor copy paste mod#
  3. Factorio map editor copy paste upgrade#
  4. Factorio map editor copy paste full#
  5. Factorio map editor copy paste mods#

Here I can show you a work in progress of the artillery cannon:

Factorio map editor copy paste full#

This is definitely a huge subject full of details that can really improve the play experience of Factorio. Also we were working on the sound of the biter nests and the artillery cannon. Last week we were cooperating with Val, our new sound designer, and we spent the entire week defining new concepts for environmental sounds and sound effects. Even the emptiness has it's own voice.Īs you probably know, we are in a stage of polishing all the possible aspects of the game. To put the unseen colors of sound and add some feeling of life to the planet of Factorio. Clanking of a loading cannon and snoring of unseen monsters. You can't see it hiding in a bush, but you hear a beautiful song and can define the direction it comes from. Sometimes, and even often, we can't see the object, but we can hear it! You can't see the wind, but you feel it and hear it! The bird is singing. When we feel at least one of them, our imagination brings the others. All of our senses are connected with each other in our memories.

  • Involves the replay functionality improvements (pause, fast forward, etc.Do you remember the smell of the fresh air near the seashore? Can you describe, a forest that rumbles its trees after a summer rain? All that you hear and see goes right into your mind.
  • This is a first step towards the multiplayer.
  • different Train stops can be merged into one station.
  • Train can go backwards (when having locomotives on both ends).
  • Train path finding uses signals for path recalculation.
  • the design for the new gui is ready and now it will be implemented.
  • loads of small improvements (things like alt info for wagons, easier semaphore building, etc.).
  • better visualisation for building railroads.
  • More enemy variety and intelligent enemy behavior.
  • Improved Combat mechanics and modular armors.
  • Repairing robots (can reconstruct buildings as well).
  • Entities in the game will have specific sounds that play when player is near. This will be a side-effect of multiplayer efforts. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).
  • New player graphics (3 versions depending on armor and colored depending on the player color).
  • Optimization of the game simulation speed.
  • First part of new ambient music update.
  • First part of nature destruction by pollution (only tree related now).
  • Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).
  • Train graphics and vertical/horizontal discrepancy fix.
  • Factorio map editor copy paste mod#

    Centralized mod portal and its integration in the game.Basic Multiplayer matching server (allow listing running MP games via a central location).Additional train conditions (wait until full, wait until empty, wait until circuit condition).Second part of the circuit network extension (power switch, gate, train station, accumulator and logistic network integration to circuit network).Modding support for equipment grids in vehicles.Multiplayer production polish (move from "usable if you try hard and overlook imperfections" to "just works").First set of interactive mini tutorials.Scenario pack extension - Wave defense and PvP scenario.Circuit network additions, improvements and optimizations.High res graphics introduction (This means just some parts of the game will be in high res in this version).Map interaction improvements, map tags and 'zoom to map'.Blueprint preservation (Export/import blueprints).

    Factorio map editor copy paste mods#

  • Allow loading games with different mod settings (and automatically download the mods if necessary).
  • More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters.
  • Factorio map editor copy paste upgrade#

    Robot construction tools Upgrade planner, copy-paste, undo.

    Factorio map editor copy paste generator#

    Map generator improvements and fixes, autoplace specification improvements and documentation.Map editor improvements, both technical and usability wise - completely new editor.Show the mod picture and more smaller things.New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders.Refer to Roadmap for future releases and to Version history for detailed information about version changes.įactorio 0.17 Stable 3 (November 04th 2019 0.17.75)įactorio 0.17 Stable 2 (October 15th 2019 0.17.70) This article gives short descriptions of past releases.






    Factorio map editor copy paste